School of Art, Design and Architecture

MRes Digital Art and Technology

The MRes Digital Art and Technology is an interdisciplinary, research-focused programme designed for artists, interaction designers, musicians, game developers and innovators to develop their own practice. By framing the practice into critical discourse through the creative and innovative application of digital technologies, it nurtures innovation and experimentation by challenging the boundaries of digital arts and creative media practice across the traditional disciplines.

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A top 10 UK Young University for Art, Design and Architecture

Times Higher Education Young University Rankings 2019

Careers with this subject

Graduates from our programme have secured careers in a variety of sectors, such as digital art and design, new media publishing, digital architecture, broadcasting, interactive systems design, digital sound and music, software production, digital curation, and many others.

Key features

  • Break through the traditional boundaries of science, art and technology. Work in a cross-discipline environment and learn to implement pioneering digital technologies. 
  • Build a path to an exciting and dynamic career – our students have gone on to work as web designers, games developers, lecturers and digital consultants.
  • Engage in a dynamic and integrated approach to teaching, designed to nurture creative communities and define new areas of innovation. 
  • Participate in international research collaborations though close relationships with the Centre for Media Art and Design Research and the Institute of Digital Art and Technology (i-DAT). You’ll also benefit from strong links to all of their affiliated PhD programmes.
  • Cultivate advanced digital skills through access to exclusive technological facilities including the Immersive Vison Theatre and IBM funded Smarter Planet lab. 
  • Join our network of award-winning graduates in the creative and technology sectors. Previous students such as Adam Montandon and Gianni Corino have gone on to win accolades from the Media Innovation Awards, Summit International Awards and Scrittura Mutante Awards
  • Study remotely, foster professional relationships and work alongside your studies through our flexible approach to learning. Modules are delivered via workshops and symposium sessions in digital media venues, supported by interactive online technologies. 
  • Establish and define your personal digital practice through your major project. Tailor your assessment to your own creative needs, by choosing from different proportions of practical and written work. Explore your individual interests with the support of two dedicated project supervisors. 
  • There are international research collaborations through the Institute of Digital Art and Technology (i-DAT).

Course details

  • Programme overview
  • Benefit from both online and offline learning, giving you the flexibility to study remotely and maintain employment alongside your programme. Learn to embed theory in critical practice and prepare for your final project.

    This research programme offers you the opportunity to cultivate advanced digital skills through access to exclusive technological facilities including the Immersive Vision Theatre and IBM-funded Smarter Planet lab. Learn to embed theory in critical practice and prepare for your final project by undertaking two taught modules in the first semester: Synthesis and Invisible Architecture.

    Undertake a creative and experimental production accompanied by a dissertation or report as your final major project. Choose from different ratios of practical to written work and define your own digital practice, exploring your individual interests. You also benefit from having allocated project supervisors.

    This programme provides unrivalled access to i-DAT research group seminars, engagement events, international collaborations and unique technological tools and facilities.
    Core modules
    • DAT701 Invisible Architecture

      The module provides a foundation for the DAT programme introducing a variety of development tools, different models of 'space' and new digital 'architectures' to underpin the development of student's critical and practical approach to the use of online and offline networked technologies.

    • DAT702 Synthesis

      The module seeks to continue the principle of critical practice or embedding theory in practice. It requires students to produce a 'synthesis', - perhaps, but not necessarily, formed through the resolution of the contradiction between argument and counter argument. It is expected that the work for this module will form part of the research stage for future work (in particular, at the 'Project' stage).

    • DAT703 Project/Dissertation

      The MRes Project is student lead and negotiated through close liaison with an allocated supervisor, and developed from a student's particular interest in an aspect of the MRes Digital Art & Technology. The MRes project comprises of a significant digital art & technology research activity that should be creative and experimental in its approach and placed within a critical theoretical context through a project, dissertation, viva and research output.

The modules shown for this course or programme are those being studied by current students, or expected new modules. Modules are subject to change depending on year of entry.

Entry requirements

UK/EU

A relevant degree with honours or an equivalent professional qualification. Other qualifications accompanied by substantial experience in an appropriate field may also be considered. Non-standard applications will be considered on a case by case basis.

International

Please view the country specific pages for further information regarding the equivalency of your degree. International applicants will be required to provide evidence of their English language ability, for example by achieving an IELTS score of 6.5 overall (with a minimum of 5.5 in each element) or equivalent. Pre-sessional English language courses are available if you do not meet these requirements.

Scholarships

Scholarships are available for postgraduate taught programmes. Tell me more about scholarships and bursaries.

Fees, costs and funding

EU applicants should refer to our dedicated Brexit webpage for details of the implications of the UK’s plans to leave the European Union.

New Student 2019 2020
Home/EU £7,725 £7,800
International £14,400 £14,800
Part time (Home/EU) £430 £450
Full time fees shown are per annum. Part time fees shown are per 10 credits. Please note that fees are reviewed on an annual basis. Fees and the conditions that apply to them shown in the prospectus are correct at the time of going to print. Fees shown on the web are the most up to date but are still subject to change in exceptional circumstances.
For more information please see: www.plymouth.ac.uk/money.

How to apply

When to apply

Most of our taught programmes begin in September. Applications can usually be made throughout the year, and are considered until programmes are full. 

Before you apply

Familiarise yourself with the information required to complete your application form. You will usually be required to supply:
  • evidence of qualifications (degree certificates or transcripts), with translations if not in English, to show that you meet, or expect to meet the entry requirements
  • evidence of English language proficiency, if English is not your first language
  • a personal statement of approximately 250-400 words about the reasons for your interest in the course and outlining the nature of previous and current related experience. You can write this into the online application form, or include it as a separate document
  • your curriculum vitae or résumé, including details of relevant professional/voluntary experience, professional registration/s and visa status for overseas workers
  • proof of sponsorship, if applicable.
If you require further information take a look at our application guidance.

Disability services

If you have a disability and would like further information about the support provided by University of Plymouth, please visit our Disability Services website. 

International students

Support is also available to overseas students applying to the University from our International Office via our how to apply webpage or email international-admissions@plymouth.ac.uk.

Submitting an application

Once you are happy that you have all of the information required you can apply using our online postgraduate application form (the blue 'Apply now' icon on this page).

What happens after I apply?

You will normally receive a decision on your application within four weeks of us receiving your application. You may be asked to provide additional information; two academic/professional references, confirming your suitability for the course; or to take part in an interview (which in the case of overseas students may be by telephone or video conference) and you will be sent a decision by letter or email.

We aim to make the application procedure as simple and efficient as possible. Our Admissions and Course Enquiries team is on hand to offer help and can put you in touch with the appropriate faculty if you wish to discuss any programme in detail.

If you would like any further information please contact the Admissions and Course Enquiries team:

Telephone: +44 (0)1752 585858
Email: admissions@plymouth.ac.uk 

Admissions policy

More information and advice for applicants can be referenced by downloading our Student Admissions Policy Prospective students are advised to read the policy before making an application to the University.

People

Our resources

Push your creative boundaries with our great resources and facilities.

  • Smarter Lab Planet – benefit from state of the art equipment and an innovative partnership with IBM.
  • Immersive Vision Theatre – see your projects realised in surround sound and vision.
  • Arch-OS – explore the life of a building.

Find out what’s available to you

Research

The Institute of Digital Art and Technology (i-DAT) engages in playful experimentation with data, making it tangible and accessible. With a focus on engagement and innovation, i-DAT challenges the boundaries of digital arts and creative media practice.

Research activities are supported by a diverse range of organisations, including Arts Council England, Sony and IBM.

Visit the i-DAT website

Resurgam - A new type of adventure is born.

In September 2013, Plymouth underwent a digital transformation, as hundreds of adventurers take part in the city’s first location-based live game - Resurgam.

You join the hunt. You take the risks. You become the hero.

Find out more about Resurgam

Any questions?

Please contact David Strang, Programme Lead for MRes Digital Art and Technology: david.strang@plymouth.ac.uk