Dr Marius Varga
Profiles

Dr Marius Varga

Research Fellow

School of Art, Design and Architecture (Faculty of Arts, Humanities and Business)

Biography

Biography

Research Fellow - Intergenerational Codesign of Novel technologies In Coastal communities (ICONIC) project

Qualifications

  • PhD in Computer Science - 2023 (University of Plymouth)
  • BSc (Hons) Computing and Game Development - 2011 (University of Plymouth)
My research interests are in immersive technology (Extended Reality),  intergenerational co-design/co-production, game technologies and serious games, user experience, Human Computer Interaction (HCI) and digital health.

Professional membership

  • Fellow of The Higher Education Academy (FHEA)
  • Member of Association for Computing Machinery (ACM)
  • Member of Special Interest Group on Computer-Human Interaction (SIGCHI) 

Roles on external bodies

  • Reviewer for European Conference on Information Systems (ECIS) - 2024
  • Reviewer for Computer-Human Interaction in Play (CHI PLAY) - 2024
  • Reviewer for Artificial Intelligence and Interactive Digital Entertainment (AIIDE) - 2020

Key publications

Varga M, Merrison-Hort R, Watson P, Borisyuk R & Livingstone D (2020) 'Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord' Virtual Reality Author Site , DOI Open access
View all publications
Research

Research

Research interests

Research interests in immersive technology (Extended Reality),  intergenerational co-design/co-production, game technologies and serious games, user experience, Human Computer Interaction (HCI) and digital health.

Other research

I'm interested in the application of immersive technology in the context of complex data visualization with focus on the user experience and sense making process. 

Grants & contracts

Internal funding from ADA Research / Knowledge Exchange fund 2023/24
Publications

Publications

Key publications

Varga M, Merrison-Hort R, Watson P, Borisyuk R & Livingstone D (2020) 'Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord' Virtual Reality Author Site , DOI Open access

Key publications are highlighted

Journals


Articles
Varga M, Merrison-Hort R, Watson P, Borisyuk R & Livingstone D (2020) 'Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord' Virtual Reality Author Site , DOI Open access
Conference Papers
  • Veliz Reyes, A., Varga, M., Bradwell, H., Baxter, R., 2023. Unlocking social innovation in XR for Healthcare in coastal communities. 2nd Workshop on XR for Healthcare and Wellbeing - (XR Health) 2023 (IEEE 2023). 25-29 March, Shanghai, China.
  • Frontiers (2016) - Virtual Reality Visualisation of a Biologically Realistic Anatomical and Functional Model of the Tadpole Spinal Cord - https://www.frontiersin.org/10.3389/conf.fninf.2016.20.00003/event_abstract


Veliz Reyes A, Varga M, Bradwell H & Baxter R (2023) 'Unlocking Social Innovation in XR for Healthcare in Coastal Communities' 2023 IEEE Conference on Virtual Reality and 3D User Interfaces 3-/-0/20233-/-0/2023IEEE , DOI Open access
Varga M, Gaudl S & Walker D (2021) 'Many-objective Population Visualisation with Geons' GECCO '21: Proceedings of the Genetic and Evolutionary Computation Conference Companion 7-/-0/20217-/-0/2021ACM Publisher Site , DOI Open access
Marius V, Robert M-H, Paul W, Roman B & Dan L (2016) 'Virtual Reality Visualisation of a Biologically Realistic Anatomical and Functional Model of the Tadpole Spinal Cord' Frontiers Media SA , DOI Open access