- Room 202, Babbage Building, Drake Circus, Plymouth, PL4 8AA
- +44 1752 586094
- marius.varga@plymouth.ac.uk
Profiles
Dr Marius Varga
Research Fellow
School of Art, Design and Architecture (Faculty of Arts, Humanities and Business)
Biography
Biography
Research Fellow - Intergenerational Codesign of Novel technologies In Coastal communities (ICONIC) project
Qualifications
- PhD in Computer Science - 2023 (University of Plymouth)
- BSc (Hons) Computing and Game Development - 2011 (University of Plymouth)
My research interests are in immersive technology (Extended Reality), intergenerational co-design/co-production, game technologies and serious games, user experience, Human Computer Interaction (HCI) and digital health.
Professional membership
- Fellow of The Higher Education Academy (FHEA)
- Member of Association for Computing Machinery (ACM)
- Member of Special Interest Group on Computer-Human Interaction (SIGCHI)
Roles on external bodies
- Reviewer for European Conference on Information Systems (ECIS) - 2024
- Reviewer for Computer-Human Interaction in Play (CHI PLAY) - 2024
- Reviewer for Artificial Intelligence and Interactive Digital Entertainment (AIIDE) - 2020
Key publications
(2020) 'Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord' Virtual Reality , DOI Open access
Research
Research
Research interests
Research interests in immersive technology (Extended Reality), intergenerational co-design/co-production, game technologies and serious games, user experience, Human Computer Interaction (HCI) and digital health.
Other research
I'm interested in the application of immersive technology in the context of complex data visualization with focus on the user experience and sense making process.
Grants & contracts
Internal funding from ADA Research / Knowledge Exchange fund 2023/24
Publications
Publications
Key publications
(2020) 'Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord' Virtual Reality , DOI Open access
Key publications are highlighted
Journals- Virtual Reality (2020) - Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord - https://link.springer.com/article/10.1007/s10055-020-00431-z
Articles
(2020) 'Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord' Virtual Reality , DOI Open access
Conference Papers
- Veliz Reyes, A., Varga, M., Bradwell, H., Baxter, R., 2023. Unlocking social innovation in XR for Healthcare in coastal communities. 2nd Workshop on XR for Healthcare and Wellbeing - (XR Health) 2023 (IEEE 2023). 25-29 March, Shanghai, China.
- Frontiers (2016) - Virtual Reality Visualisation of a Biologically Realistic Anatomical and Functional Model of the Tadpole Spinal Cord - https://www.frontiersin.org/10.3389/conf.fninf.2016.20.00003/event_abstract
(2023) 'Unlocking Social Innovation in XR for Healthcare in Coastal Communities' 2023 IEEE Conference on Virtual Reality and 3D User Interfaces 3-/-0/20233-/-0/2023IEEE , DOI Open access
(2021) 'Many-objective Population Visualisation with Geons' GECCO '21: Proceedings of the Genetic and Evolutionary Computation Conference Companion 7-/-0/20217-/-0/2021ACM Publisher Site , DOI Open access
(2016) 'Virtual Reality Visualisation of a Biologically Realistic Anatomical and Functional Model of the Tadpole Spinal Cord' Frontiers Media SA , DOI Open access